| FPS: |
Frames per second. When -swap:0 command line argument is passed, it can be used as a general system performance indicator. |
| EXE: |
All the objects 'execution' work - control program execution, motion calculation and blending, collision detection.
Setting -nwrk command line argument to N > 1 will enable parallel execution of those jobs by N workers.
EXE time also includes camera program and collision time.
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| VIS: |
Scene objects visibility culling. |
| DRW: |
Time spent on executing code drawing models, primitives (such as pseudoshadows and sprites) and UI elements. It includes OpenGL function invocation time. |
| GPU: |
GPU frame execution time obtained through OpenGL timer queries. Not available for some GPUs. |
| SUM: |
EXE + VIS + DRW + GPU |
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